Humans and animals make inferences about the world under limited time and knowledge. In contrast,
many models of rational inference treat the mind as a Laplacean Demon, equipped with unlimited time,
knowledge, and computational might. Following H. Simon’s notion of satisficing, the authors have proposed
a family of algorithms based on a simple psychological mechanism: one reason decision making.
These fast and frugal algorithms violate fundamental tenets of classical rationality: They neither look up
nor integrate all information. By computer simulation, the authors held a competition between the satisficing
“Take The Best” algorithm and various “rational” inference procedures (e.g., multiple regression).
The Take The Best algorithm matched or outperformed all competitors in inferential speed and
accuracy. This result is an existence proof that cognitive mechanisms capable of successful performance
in the real world do not need to satisfy the classical norms of rational inference.
Friday, July 11, 2008
Reasoning the Fast and Frugal Way: Models of Bounded Rationality
Reasoning the Fast and Frugal Way: Models of Bounded Rationality
Iterative Combinatorial Auctions: Achieving Economic and Computational Efficiency
Iterative Combinatorial Auctions: Achieving Economic and Computational Efficiency
A fundamental problem in building open distributed systems is to design mechanisms that compute optimal system-wide solutions despite the self-interest of individual users and computational agents. Classic game-theoretic solutions are often prohibitively expensive computationally. For example, the Generalized Vickrey Auction (GVA) is an efficient and strategy-proof solution to the combinatorial allocation problem (CAP), in which agents demand bundles of items, but every agent must reveal its value for all possible bundles and the auctioneer must solve a sequence of NP-hard optimization problems to compute the outcome. I propose iBundle, an iterative combinatorial auction in which agents can bid for combinations of items and adjust their bids in response to bids from other agents. iBundle computes the efficient allocation in the CAP when agents follow myopic best-response bidding strategies, bidding for the bundle(s) that maximize their surplus taking the current prices as fixed. iBundle solves problems without complete information revelation from agents and terminates in competitive equilibrium. Moreover, an agent can follow a myopic best-response strategy with approximate values on bundles, for example with lower- and upper- bounds. My approach to iterative mechanism design decomposes the problem into two parts. First, I use linear programming theory to develop an efficient iterative auction under the assumption that agents will follow a myopic best-response bidding strategy. Second, I extend the approach to also compute Vickrey payments at the end of the auction. This makes myopic best-response a sequentially-rational strategy for agents in equilibrium, inheriting many of the useful game-theoretic properties of the GVA. iBundle implements a primal-dual algorithm, CombAuction, for the CAP, computing a feasible primal (the provisional allocation) and a feasible dual (the ask prices) that satisfy complementary slackness conditions. An extended auction, iBundle Extend & Adjust, interprets a primal-dual algorithm, VickAuction, as an iterative auction. VickAuction computes the efficient allocation and Vickrey payments with only best-response information from agents. Experimental results demonstrate that iBundle Extend & Adjust, which keeps iBundle open for a second phase before adjusting prices towards Vickrey payments, computes Vickrey payments across a suite of problems.
Algorithmic Mechanism Design
Algorithmic Mechanism Design
We consider algorithmic problems in a distributed setting where the
participants cannot be assumed to follow the algorithm but rather their
own self-interest. As such participants, termed agents, are capable of
manipulating the algorithm, the algorithm designer should ensure in
advance that the agents’ interests are best served by behaving correctly.
Following notions from the field of mechanism design, we suggest a
framework for studying such algorithms.
In this model the algorithmic solution is adorned with payments to
the participants and is termed a mechanism. The payments should be
carefully chosen as to motivate all participants to act as the algorithm
designer wishes. We apply the standard tools of mechanism design to
algorithmic problems and in particular to the shortest path problem.
Wednesday, July 9, 2008
Draft
Identity Mechanisms
Jurisdictions
As libraries of implied contracts.
Not necessarily defined geographically, but must define how conflicts between jurisdictions are resolved.
Strategic preferences as main influence on the outcome
Manual commands for socializing
Automated suggestions to bring preferences in sync with observed behavior
attenuated needs
the more some means to achieve satisfaction is exercised, the deeper this need becomes
this amplifies both positive and negative effects
(almost) no service that works 100% reliably - communication, transportation, search, and reports are performed by agents with their own limitations and agenda
all UI is built from interaction with agents - e.g., no automated "satisfy this purchase order" button, but you can have an assistant agent to whom you can express such a request (which may fail to be satisfied by mistake or malice)
Jurisdictions
As libraries of implied contracts.
Not necessarily defined geographically, but must define how conflicts between jurisdictions are resolved.
Strategic preferences as main influence on the outcome
Manual commands for socializing
Automated suggestions to bring preferences in sync with observed behavior
attenuated needs
the more some means to achieve satisfaction is exercised, the deeper this need becomes
this amplifies both positive and negative effects
(almost) no service that works 100% reliably - communication, transportation, search, and reports are performed by agents with their own limitations and agenda
all UI is built from interaction with agents - e.g., no automated "satisfy this purchase order" button, but you can have an assistant agent to whom you can express such a request (which may fail to be satisfied by mistake or malice)
Tuesday, July 8, 2008
SUBJECTIVE PERFORMANCE MEASURES IN OPTIMAL INCENTIVE CONTRACTS
SUBJECTIVE PERFORMANCE MEASURES IN OPTIMAL INCENTIVE CONTRACTS
Incentive contracts often include important subjective components that mitigate
incentive distortions caused by imperfect objective measures. This paper explores the
combined use of subjective and objective performance measures in (respectively)
implicit and explicit incentive contracts. We show that the presence of sufficiently
effective explicit contracts can render all implicit contracts infeasible, even those that
would otherwise yield the first-best. We also show, however, that in some
circumstances objective and subjective measures are complements: neither an explicit
nor an implicit contract alone yields positive profit, but an appropriate combination of
the two does. Finally, we consider subjective weights on objective measures.
Politics 3
Politics 3
Politics 3 is against: adversary justice and law; amoral science; lower need economics;jungle journalism; medicine from above; technologized nursing; separative expertness; docility education; anti-transcendent religion; intrusive and non-Taoistic social work; nonpersonal psychology and sociology; nonparticipatory ethnology; merely punishing criminology and jails; selfishly antisocial advertising business and industry; business-first radio and television; health as merely survival; the use of personal talents or superiorities primarily to acquire selfish privileges; the use of other human beings without regard to their personal growth; antiquality manufacturing; noncompassionate radicalism; polarizing or relation between classes, castes, subcultures; nonsynergic salesman-customer relationships; and despair art.
Politics 3 is against all that rests on a merely evil conception of human nature or of society, or on a merely good conception of human nature or of society; despair and hopelessness; any we-they polarizing; malice, hatred, revenge; the wish for one's own death or the destruction of others, or of the world; any splitting of mankind into inherent classes, castes, or subcultures; and the assumption that any polarizations or splits which do exist are inherent and permanent.
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